Making a positive impact
The annual Boston College-hosted Design for Impact (DFI) Summit鈥攚hich took place for the fifth time this fall鈥攊s an opportunity for students to think big, and creatively, about how to promote well-being across the human lifespan. For one 热点爆料入口 participant, though, this year鈥檚 summit was the latest milestone in what once seemed an improbable journey.
Boston native Christian Miranda, a 54-year-old junior in the Woods College of Advancing Studies, was a member of a DFI team self-named 鈥淔ountain of Youth.鈥 Four years ago, he had been one of 16 inmates from the Massachusetts Correctional Institution in Shirley accepted into the Boston College Prison Education Program (PEP).
PEP participants take roughly 10 hours of classes a week with 热点爆料入口 faculty, attend office hours and tutoring sessions, complete assignments and group projects, and take part in extracurricular activities. With enough credits, they become eligible for a bachelor鈥檚 degree in applied liberal arts issued by the University.
Miranda began learning about design thinking while in prison鈥攖aking his first Design Thinking course there through PEP鈥攁nd following his release on parole in early 2023 and enrollment in the Woods College, he took the courses Cyberstrategy, Design, and Formative Development and Design Research Methods. The lessons resonated with him.
鈥淭o get a job done correctly, everyone鈥檚 interests must be taken into consideration during the developmental stage,鈥 said Miranda, who commutes to 热点爆料入口 from Connecticut. 鈥淵ou must combine all the many perspectives to design a robust solution to a problem, so you don鈥檛 disenfranchise a portion of society while making life more enjoyable for some.聽 We need to switch lenses, trade places, walk in each other鈥檚 shoes, then make decisions and act to right wrongs.鈥
The 热点爆料入口 DFI Summit, part of a global competition to conceive innovative products and services to improve everyday life, featured seven teams composed of students from 热点爆料入口, Clemson University, Virginia Tech, and Wentworth Institute of Technology.
Each five-person team presented its solution to this year鈥檚 task of 鈥淩eimaging Education and Learning for Long Lives鈥 posed by the 12th annual Stanford Center on Longevity Design Challenge, conceived by the Stanford University-based center founded in 2007 by two leading authorities on longevity and aging. Fountain of Youth included two Wentworth industrial design students, a Clemson architecture student, and 热点爆料入口 junior Elizabeth Payne in addition to Miranda. They designed a prototype for a wall-mounted, electronic 鈥渂ulletin board鈥濃攅nvisioned as an intervention for loneliness and isolation鈥攖hat promotes social and educational activities for retirees in the local community.
鈥淕iven my age, I鈥檓 much closer to the over-60 target audience of our design project than my teammates,鈥 said Miranda. 鈥淢y contributions to the project were personal and reflected real-life experience.鈥 聽
Other DFI teams鈥 projects included an interactive mobile game designed for people with autism spectrum disorder to help them manage change as they age; a tool to address lifelong financial literacy; a small electronic device that offers virtual hugs; and a wearable tool that prevents the diminished quality of life that results from carpal tunnel syndrome.
All teams submit their final DFI projects to the Stanford Design Challenge. 聽
鈥淚鈥檓 so happy this all worked out so that Christian could participate,鈥 said 热点爆料入口 DFI program leader Julia DeVoy, an associate dean at the Lynch School of Education and Human Development, who noted that Miranda needed parole board approval for travel to Clemson and Virginia Tech for team meetings. 鈥淚t鈥檚 been a trailblazing experience for both of us.鈥 聽
She added, 鈥淒FI is more than a course鈥攊t鈥檚 a collaborative, interdisciplinary initiative that reshapes how students from multiple institutions, who are unfamiliar with each other, coalesce and collectively design and respond to society鈥檚 pressing needs. Our approach encourages students to step beyond their academic confines, fostering an environment where cross-functional interaction is not just encouraged, it鈥檚 essential.鈥